import java.awt.image.BufferedImage;

public class PlasmaBall extends Projectile {
	public PlasmaBall (int x, int y, boolean direction) {
		super(x, y, direction, "plasmaball_frames.png", "plasmaball.wav");
	
		animationMovingFrames = new BufferedImage[movingFrames_n];
		for (int j = 0; j < animationMovingFrames.length; j++) {
			animationMovingFrames[j] = projectileSheetBufferedImage.getSubimage(0 + 64 * j, 0 + 64 * 0, 64, 64);
		}
		projectileBufferedImage = animationMovingFrames[0];
	}
}